GAMES FROM AROUND THE WORLD
EL RELOJ (from El Salvador)
(Pronounced EHL-ray-LOH, meaning "clock") Have twelve girls form a
circle, with a thirteenth girl standing in the middle with a long
skipping rope. Then as the central girl swings the rope around in
a circle close to the ground, the other players call out the numbers
on the clock face and jump over the rope as it passes. If they miss
and get 'tagged' by the rope, they're out. The last girl remaining
gets to be the next one in the centre of the circle! We tried calling
out numbers in both English and Spanish: one - uno; two - dos; three
- tres; four - cuatro; five - cinco; six - sies; seven - siete; eight
- ocho; nine - nueve; ten - diez; eleven - once; twelve - doce.
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SPEAKING ARABIC (Egypt)
Materials: For each group, a copy of the following story as well as
a copy of the ten words (in Arabic only): An Egyptian Bazaar is an
exciting place to be. It is like an open-air mall with lots of things
for sale. You can buy yummy __________to eat, __________if you are
thirsty, _______________to wear, _________________for your feet,_
____________to use for making clothes, and _____________for your neck,
hands and ears. There is lots of noise! _____________are yelling to
attract customers,_ _________________argue about the cost of their
purchases and_____________ and_____________________ are running all
over the place. WORDS: HILYA-T (jewellery), BAYYA' (shopkeepers),
A'YILA-T (housewives), QAMAS (material). QUT (food), ALBISA-T (dresses),
DAWWAB (animals), MARAKIB (shoes), MASRUBAT (drinks), ATFAL (children)
Each group chooses an Arabic word to fit into each blank in the story.
They could try to read it out loud first. Then the leader gives the
translation of each word and each group could then read aloud the
story they actually wrote, filling in the English words they chose.
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SEEGA (Egypt)
Materials: Paper and pencil; three markers for each player This is
a simplified children's version of a traditional game which has been
played in Egypt for more than 5000 years. It is played in pairs. Players
draw the board and place their markers as shown. They take turns moving
one of their markers either one or two squares in any direction. A
marker may not pass over another. The winner is the first player to
get three markers in any straight line across, down or diagonally,
as long as it is not in the players original line. (The diagram is
like an X & O game and to start the markers are in the three squares
at the top and the three squares at the bottom.....middle line is
clear.
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MORA (Italy)
"Mora" means finger in Italian. This is an old game which is very
popular. Two players face each other and count in Italian, "Uno, duo,
tre" and then shout out numbers between the two (this could be in
English). At the same time they throw out any number of fingers on
one hand. The player who accurately guesses the total number of fingers
is the winner.
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SILENCE IS GOLDEN (Egypt)
Divide the girls into two teams and form two circles. Chose a queen
(leader) for each team. The queen lightly tickles the player on her
left who then tickles the next player, and so on around the circle.
When the action is all around the circle, the queen starts a new action.
This continues until someone on either team makes a sound. The team
which keeps silent the longest is the winning team.
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CARTOUCHE NAME TAGS (Egypt)
MATERIALS: Salt clay (made from 2 cups flour, 1 cup salt, 2 tablespoons
mineral oil and 2 cups boiling water), gold paint, toothpicks, pictures
of hieroglyphics, string. When archaeologists study hieroglyphics,
they know that a cartouche, the symbol s with an oval frame around
them, indicate the name of someone. Give each girl some salt clay
to shape into a flat oval. Make a hole for hanging at one end. Paint
with gold paint. When it is dry, use the toothpicks to scratch hieroglyphics
into it. Use a piece of string through the hole to hang it around
the neck.
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BUILD THE LEANING TOWER (Italy)
Materials: Toothpicks and lots of miniature marshmallows The Leaning
Tower is one of the three parts which make up the Cathedral of Pisa.
it was built over 700 years ago and today it leans over more than
four meters. Give each team a supply of toothpicks and marshmallows
and challenge them to build the Leaning Tower of Pisa. See which group
can build the tallest, skinniest and the one which leans over the
most without actually falling over.
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BOOT THROWING CONTEST (Italy)
Materials: A map of Italy, rubber boots or boots cut out of construction
paper. Show a map of Italy and discuss the fact that it is shaped
like a boot, then have a "Let's throw Italy" contest using a rubber
boot or boots cut out of heavy paper. Who can throw Italy the farthest?
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PASTA NECKLACES (Italy)
Materials: Different kinds of pasta, string, rubbing alcohol and food
colouring (optional) Pasta is the Italian word for dough and Italians
love it. There are more than 500 different types, each having its
own shape. Some names are clever reminders of these shapes. Linguini
(little tongues), farfalle (butterflies) agnolitti (little fat lambs);
tortellini (little twists) and bucatini (little holes). String as
many different kinds of pasts as possible and wear as a necklace.
The pasta can be coloured by pouring one half teaspoon of rubbing
alcohol into a plastic sandwich bag along with a few drops of food
colouring. Add the pasta, sell the bag and shake until dry.
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PELELE (Spain)
Materials: For each team, a blanket and a pelele (teddy bear or stuffed
doll) This activity is used by Spanish children to usher in spring.
Place a teddy bear on a blanket which is held around the edges by
all members of the team. As the girls chant the following verse, Pelele
is tossed up as high as possible into the air (one toss for each line
of the poem). Pelele, Pelele your mother loves you, And your father
too, We all love you, so up with you!
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MOON AND MORNING STARS (Spain)
This game could be played out of doors where a tree casts a long shadow.
It is played inside mark a designated area to take the place of the
shadow. One player is chosen to be the moon of IT, while the others
are morning stars. The morning stars can run anywhere but the moon
must always keep at least one foot inside the shadow. The stars run
close to tease the moon. When the moon tags on of the morning stars,
that player becomes the next moon.
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HOOPS (Greece)
Materials: A hoop and a ball for each person. Divide the players into
two teams. Each person has a small ball. One girl from each team is
chosen to roll the hoop in front of the opposite team and those players
try to throw their ball through the hoop without touching the sides.
One point is scored for each successful throw. Then the other team
tries.
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OLYMPIC BALL (Greece)
Materials: A ball for each team. Divide the girls into teams. Each
team makes two lines facing each other. Two teams play against each
other. The ball is tossed back and forth between the two lines of
the same team. If a player drops the ball, the other team scores five
point. The first team to get 50 points wins.
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AESOP'S FABLES (Greece)
Materials: Book with Aesop's fables Read, tell or help the girls to
dramatise some of Aesop's fables and discuss the morals. Some suitable
fables include The Hare and the Tortoise (slow and steady wins the
race), The Lion and the Mouse (Even the weak can be strong, or The
Shepherd's Boy and the Wolf (people will not believe a liar, even
when he tells the truth) Try charades with other well know proverbs;
Honesty is the best policy, Kindness is better than cruelty, look
before you leap, haste makes waste, etc.
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CHEF MANDA (The Chief Orders...) (Brazil)
This is the Brazilian form of "Simon Says". One girl is chosen to
be the speaker. She stands in front of all the others and gives orders
for the others to follow. For example, she says, "The chief orders
you to laugh" Everyone laughs. If she says instead, "(S)he orders
you to laugh", none of the players should laugh. The consequences
for following an order that the "chief" did not give are to drop out.
Seem familiar?
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PAILITO VERDE (Green Stick) (Colombia)
The person who is "it' carries a green stick or some such object.
The other players form a standing circle facing inward, with hands
behind their back. The girl who is 'it' walks around the outside of
the circle and randomly select someone as chaser by putting the 'stick'
in the chosen girl's hand. If the chaser touches the girl who was
it before she gets fully around the circle, then 'it' must be 'it'
again. Otherwise the chaser becomes 'it'.
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MAH KHA DIEW (Thailand)
Mah Kha Diew (pronounced mah kah DEE-o) is a tag game using your feet.
The name of the game actually means, "horse with one leg". Number
of players: 4 or more What you'll need: chalk How to play: 1.Draw
a circle with chalk. Make it large enough for all the players to hop
in and out of a diameter 3 to 6 feet (1 to 3 meters). 2.Choose somebody
to be it. 3.It stands inside the circle. 4.Players move in and out
of the circle by hopping. 5.Players inside the circle can be tagged
by It. But It can only use her foot. 6.As It tries to tag the players,
they can run inside the circle or hop to get out of it. 7.Once It
tags a player, that player becomes It. Found in Games Around the World.
The Brownies and many Juniors seemed to enjoy the tag game. However,
other Juniors and most Cadets preferred Thai jacks played with pebbles/stones
that fit in your hand. Pick 5 stones and throw them on the ground.
Now select another stone. Throw this in the air and pick up a stone.
Do this for each stone, i.e., ones-y. When you get them all, take
the stones in your hand. Flip your hand tossing them up in the air
and catch the stones. The number of stones you catch is how many points
you get. Do this for 2s, 3s,... Found in Jacks Around the World.