MISCELLANEOUS GAMES #3
QUICK DRAW
Equipment: 2 water pistols, a plastic drink bottle with a wide mouth,
and a tennis ball. (Or a nerf ball) Age: 5 and up Number of children:
Can be done in two teams or individually, with two people playing
at once and the rest of the kids cheering. Category: Outdoor Balance
the ball on the top of the bottle. Have the first two contestants
stand facing each other with the bottle in between (have the bottle
on a stool, rock or fence to make it high enough for every one to
stand up!), and about 5 paces away from the bottle.(This will depend
on the pressure in your water pistol, and the weight of the ball and
the mouth of the bottle, I recommend that you give this a try and
set up your distances before hand!) I recommend those supersoaker
water guns because each turn will take a little longer to do, as the
kids can pump them up first, then fire. Some one counts, ready, aim,
fire! and the two contestants shoot the ball off of the bottle. Scoring:
The team who shoots the ball off, wins a point. Highest points win
the contest.
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WATER RELAY
Equipment: 2 buckets or basins per team, a baggie per team (a fork-optional)
Age: 5 and up Number of kids: Teams of 4-6 girls Category: Outdoor
One basin (each of them filled with the same amount of water) per
team is placed at the back of the team and the other basin (empty
and with a mark on it on the same spot in each one - if the basins
are not all the same shape, then mark the level of four cups of water
in each with a marker, or tape) is placed a certain distance away
from the team (about 20 feet). The girl at the back of the team has
the teams baggie. She fills the baggie with water, and hands it over
the top of the girl in front of her, who turns and hands it through
her legs to the next person who hands it over the next person who
hands it under to the next. (Make sense? I hope). The person at the
other end of the team runs up to the empty basin and dumps the contents
of her baggie in there. Then she runs to the back of her team and
fills the baggie and the game continues. The first team to each the
mark, wins the relay. (Variations: Do this with only one hand, including
emptying and filling the baggies! Make holes in all the baggies with
the optional fork, and then everyone gets a little wet as the bag
goes over and under, then do the holey baggie with one hand too.)
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SPONGE RELAY
Equipment: 2 basins per team, and a sponge per team Number: teams
of 4-6 Ages: 5 and up Category: Outdoors A full basin is placed in
front of the team and the empty one is positioned 20 paces away. One
at a time the girls soak their sponge in the full basin and run up
to the empty one and squeeze it out. Then they run back and hand (toss)
the sponge to the next person in line. You can do this until the water
level in the far basin reaches a certain point, or until the closest
basin is empty, or until everyone on the team has had a turn, and
then measure the water in the far basins to see who has moved the
most water over. (Variation: Do this one handed.)
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CINDERELLA
Divide players into relay teams. Within each team, the girl has a
partner. One of the pair puts one of her shoes at the end of the room.
On Go, Cinderella (the shoeless) sits on the end of a broom, and her
partner, prince charming, pulls the broom to the end of the room,
with her on it, and finds her shoe in the pile, puts it on her foot,
and pulls her back. The next pair in the team then goes. The girls
get a kick out of this game!
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DON'T THROW YOUR GARBAGE IN YOUR NEIGHBOUR'S YARD
oAges: 5-12 years
oCategory: Noisy and a large space.
oEquipment: Hula hoops (or rope set out in circles on the ground)
One for each team. And bean bags, 6 per hole hoop.
oNumber: teams of 5 or 6 children.
oSource: The 4th Girl Guides of Wandering Hills District, Calgary
Area taught me this one.
Put a hula hoop or loop of rope in each corner of your play area.
Put equal numbers of bean bags in each hula hoop. Divide the kids
into teams of 5 or 6, each team stands by 'their' hula hoop. This
is their yard! Yell Go! Each group has to empty their hula hoop by
carrying the bean bags one per trip to another team's yard. The bean
bags have to be put into the other team's yard - tossing is acceptable
if the bean bag lands in the hoop, if not they have to retrieve it
and put it in. Watch out for the other team members so that you do
not bump into each other. Count the number of bean bags in each hoop
at the end of the game (10 minutes) and the team with the fewest bean
bags (the least garbage) wins. This is a super game and if you don't
feel that throwing your garbage into another team's yard is politically
correct, rename everything. I can't think of a different name at this
point of typing, but that shouldn't be a problem. (As I was typing
the rules I thought that perhaps ecology minded guiders shouldn't
be encouraging this litter-bug behaviour! Perhaps just Get Rid of
the Bean Bags would be better!)
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BALLOON RELAY GAME
We put 4 chairs at one end of the hall and 4 lines of parents and
girls at other end of hall. One of the Guiders had brought balloons
blown up. The first girl or parent had to run up get a balloon and
sit on the balloon on the chair until it busted, then they ran back
until the whole group finished. Another time we had them run up blow
up the balloon, then sit on until they busted it. We had great time
laughing. As at Guide ages and parents, we all come in all shapes
and sizes and to see the balloon fly from behind a small girl every
time she sat on it (of course we helped with the busting, she did
not know it), then to see a large person sit on the balloon it bust
right away. Great time, all in fun.
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BALL BETWEEN THE FEET
CATEGORY: Indoor / Outdoor EQUIPMENT: 1 tennis ball per team o2 chairs
(or some other marker) per team NUMBER OF PARTICIPANTS: Any number
but even teams HOW TO PLAY: Each team lines up behind a chair. The
other chair is placed some distance away. On a given signal the first
member of each team takes the ball and places it between her feet.
She jumps, with the ball between her feet, from the first chair, around
the far chair and back to her team. Then the next person on the team
does the same. BUT if the ball is dropped / lost between the first
chair and the second chair the girl must return to the first chair
and start again. If the ball is dropped between the second chair and
the first chair i.e. on the way back, the girl must return to the
second chair. Winning team - first to finish VARIATIONS: The same
rules can be applied to the following games: BOOK ON THE HEAD - use
1 book per team. All books should be the same or very similar. BEANBAG
ON THE FOOT - place beanbag on foot and keep it there while walking.
BALLOON BETWEEN THE KNEES - have some spare balloons, just in case!
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INTERNATIONAL SHOPPING
To play: The players are in patrols, grouped in various parts of the
room. The game leader has a list of items that could be bought in
a store. One person from each patrol, the "shopper" comes to the leader.
All are given the same items (whisper so the rest can't hear). They
return to their patrol, which is the "shop", and act out what they
want to buy, because the "shopkeepers" don't understand English. The
first patrol to guess correctly wins, and new "shoppers" go to the
game leader. Try these items: umbrella, pound of butter, jar of honey,
wedding ring, bikini, ballet shoes, pencil sharpeners, bicycle pump,
automobile tire, nosedrops.
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ALPHABETICAL NAME LINE-UP
Get yourselves into a line alphabetically by first name without speaking.
For an extra challenge, if you know each other well: use middle names!
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ICE FLOE or SNOW SHOES (Canada)
The idea is to race across the floor without touching said floor.
Each person (or team) is given 2 pieces of newspaper (or substitute
-like the plastic placemats). You put one down, step on it, put the
second one down, move to it, pick up the first one, move it up front,
step onto it, move the second one in front of the first, step forward
onto it, etc. thus progressing across the floor. If you are playing
in teams, all of the team has to get onto one ice flow so that the
other ice flow can be moved ahead.... Does this make sense? So you
have to be on an ice flow at all times, but you have to progress,
so you need to move the ice flows ahead, one step at a time. With
newspapers, rambunctious players are apt to tear the papers, so speed
isn't the only factor.
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BEADED CONVERSATIONS
Make sure everyone gets a package of beads ( different colour for
each person). Give everyone a 6 inch piece of thin thread with a Heart
bead in middle. Divide group into two rows and have them sit facing
each other with feet touching. Then have each person carry on a conversation
with the person facing you. Tell about yourself. Where you are from,
birthdate, favourite colour etc. Then exchange bead with that person
thread it onto you have traded all your colour beads (or have one
left), and move down line to your right to next person and do the
same thing until you have exchanged all your beads. Tie and wear your
new bracelet
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BIRTHDAY LINE-UP
Ask the group to line up on order of birthdays, starting with January
on one end and ending with December at the other. Again, do this without
speaking.
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LABEL ACTIVITY One game that we used to do in Pathfinders was the
Label activity. Parents and girls are divided into small groups and
given a topic to discuss. However, each person wears a label on their
forehead (not knowing what it says) like: ignore me, praise me, treat
me like I'm stupid, agree with me.....etc. After a while, have people
guess their labels and talk about labels in life. It works well with
parents too!
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KNOW YOUR NEIGHBOUR
This game helps the players learn each other's names and at the same
time have some fun. It's a good 'ice-breaker' for the first night
at camp. One player is designated to be IT. He takes his place in
the centre of the players, sitting in a circle in the dark. IT suddenly
flashes his flashlight on one of the players and asks "Who are your
next door neighbours?" And then he flashes the light on the nearby
neighbours. If the player who was asked the question, can't name both
neighbours correctly, he becomes IT. If he does name them correctly,
IT asks him "How is So and So?", naming either of the players. If
the reply is "OK", the players remain seated, but if the answer is
"Not so good", all players must change seats. While everyone is shifting
IT tries to get a seat. If he succeeds the one without a spot then
becomes IT. Note: Until everyone is sure of the names, IT must give
them time to learn the names of their neighbours before they shift.
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THE NAME GAME
Come prepared with pennies in your pocket. Sit the girls in a ring.
Ask them to keep count of how many names you get wrong. Each Guider
gets a turn! Walk around the outside of the ring. Stop at each girl
put your hand on her head and say something like: You are dressed
in Brown....You have short blond hair.... Your name is????..... (Well,
if you don't know use any name.) Ask the girl if you guess right.
If not girls count that as one wrong. Move on to next girl until you
visit all the girls. Have the pennies at the end. Ask for how many
you got wrong, and deposit same amount of pennies in to a sock hanging
up somewhere. Tell the girls that In Feb. you will send all the pennies
to the WFF. Don't forget each Guider gets a go. For some reason there
is lots of giggling and this game became our most request. Of course
we got better at it each week and by Feb. we get all their names.
The WFF was richer by £10.00. Interesting though the girls started
by them selves to bring in pennies for our name game sock.
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SOCK NAME GAME
Equipment: sock pairs (at least one per person-fun if more!) Ages:
have to be able to throw catch You form a circle and the leader throws
one person a pair of socks (rolled up tight in a ball) That person
(1) must ask the name of a person (2) she doesn't know then before
she tosses the socks to person 2, must shout out person 2's name.
Person 2 then has to ask the name of someone she doesn't know, call
out that person 3's name, and toss the socks to her....etc. until
everyone has caught the socks. RULE: You must always toss the socks
to the same person - but only after you shout out their name. Now
here's the game... Meanwhile the leader tosses in more and more and
more socks. Socks are flying everywhere names are being shouted all
at once (sometimes a person may have 4-5 pair and then it's "Susan,
Susan, Susan, Susan (pelt, pelt, pelt, pelt) Leaders were running
after socks they missed catching...bedlam and laughter abound. The
leader then will start to remove pairs of socks one by one and it
'calms down a bit' and you again get to hear all the names as the
last sock tosses around. It's crazy - but like I said - it worked
for me!