GAMES TO PLAY AFTER DARK......
ZAP
Played after dark (usually without any flashlights) with boundaries!
(I actually didn't play this one...but I understand it's like Hide
and Seek.) Two girls have flashlights (off) -they are "it". Other
girls hide while "its" count to 50. "Its" then walk around in the
dark to find girls. If they find someone they ZAP them (by flicking
on their flashlight). Once ZAPPED the girl then takes the flashlight
(now off) and she becomes "it" and continues to look for other girls.
Meanwhile the girl that had been "it" has a chance to hide.
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SARDINES
(Played without any flashlights) with boundaries! After it is dark.
One person goes to hide. Then the others go out looking for her. The
idea is that if someone spots who ever is hiding they do NOT SHOUT
but rather discreetly join them and not necessarily the instant she
spots her because hopefully she should loose whoever might have been
walking near or with her. One by one the girls join - become packed
like sardines (thus the title name) and inevitably giggle or say shhhhh
- which leads to others locating them. The last to find them - becomes
the one to hide the next time!
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SEEKERS
Played after dark (usually without any flashlights) with boundaries!
Is another Hide and Seek night game - best to wear dark clothes! One
person has a flashlight (on) and is at home base. She counts out loud
to 25 while the others hide. She then goes out and searches. Meanwhile
the others try to reach base without being seen. If "it" sees you
and calls your name you're caught! I have seen girls 'switch' jackets...shoes
etc. to 'fool' it.
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NIGHT LINES
Category: Outdoors At night. It must be dark! Equipment needed: Each
team must have a flashlight. The person leading the game must have
made up before hand, 8 cards per team, with a design on the card in
light reflecting tape. Maptack or laminate the cards in advance as
well so as to be able to use the game again! The designs could be
three lines, 2 triangles, 4 rectangles, one circle, etc. Ages: I'd
say Guides and up. Preparation: The cards must be hidden, in a certain
area while no one else is watching. The rules: Each team is assigned
a kind of card that they are looking for. The boundaries of the game
must be described to all the players. Each team sends out one member
at a time, with the flashlight to find, and bring back One of their
cards. (At that time they may find cards of the other teams, just
leave them undisturbed.) When the first team member finds one card,
they return and hand the flashlight over to the next member of their
team, who hands the flashlight over to the next team member when they
find one card etc. The first team to find all their cards wins. This
was a lot of fun. The Guider who set it up for us, had put all the
cards at ground level on snow, so the white background of the card
did not show up. Black cards would work quite well too. The cards
were about 5x7, so recipe cards could be used, and I believe that
you can buy the reflective tape at Halford's.
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NIGHT TREK
Lay a trail during the day use duct tape, it reflects light. Set a
# of stations along the trail and have a person to man them during
the trek. To make this truly a team event, arrange group by lining
up by height sm. to lg. Then count off 1 through no of stations you
have. Rules: o No flash lights to be turned on during trek....only
in emergency. o Walk only in single file (yes you will have to hang
on to each other) o You may use anything you have on you to help you
complete your stations Game: Start by leading all groups around trail
dropping off one group at each station. Game begins when a whistle
is blown to start and change stations. Give enough time to complete
each station and walk to next station. 1 - leader says "you are trying
to escape from Alcatraz. The piece of newspaper on the ground is your
boat. You have to keep part of your bodies on it at all times to escape.
Newspaper is 1/2 sheet. 2 - three candles and one squirt (washing
up liquid bottle) bottle of water. Task from behind the line put out
the candles 3 - Tie this ribbon as high up around the trunk of the
tree as you can. 4 - We arrived at this station to find no leader
until we tripped over her on the ground and realised we had learnt
emergency CPR earlier during the day so we went in to action 5 - The
leader gave us 2- 2 X4's (Econo studs) and some rope, showed us a
deep ravine marked by duck tape on the ground. Our job was to get
from one side to the other/ Only one could be on the 2 X 4 at one
time. The 2 -2 X 4's were not long enough to cross the ravine so person
had to move them stand on one and push the other out in front of you
the hop on it then pick up the one behind and move it in the front.
6 - You can add more stations as your setting and participants allow.
After the game ends you can all come together for an evaluation. Some
of the things we found out were some of us were natural leaders at
some of the stations. Trust was a necessary part of working together
as a team and lots more besides.