GAMES TO PLAY AFTER DARK......

ZAP
Played after dark (usually without any flashlights) with boundaries! (I actually didn't play this one...but I understand it's like Hide and Seek.) Two girls have flashlights (off) -they are "it". Other girls hide while "its" count to 50. "Its" then walk around in the dark to find girls. If they find someone they ZAP them (by flicking on their flashlight). Once ZAPPED the girl then takes the flashlight (now off) and she becomes "it" and continues to look for other girls. Meanwhile the girl that had been "it" has a chance to hide.

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SARDINES
(Played without any flashlights) with boundaries! After it is dark. One person goes to hide. Then the others go out looking for her. The idea is that if someone spots who ever is hiding they do NOT SHOUT but rather discreetly join them and not necessarily the instant she spots her because hopefully she should loose whoever might have been walking near or with her. One by one the girls join - become packed like sardines (thus the title name) and inevitably giggle or say shhhhh - which leads to others locating them. The last to find them - becomes the one to hide the next time!

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SEEKERS
Played after dark (usually without any flashlights) with boundaries! Is another Hide and Seek night game - best to wear dark clothes! One person has a flashlight (on) and is at home base. She counts out loud to 25 while the others hide. She then goes out and searches. Meanwhile the others try to reach base without being seen. If "it" sees you and calls your name you're caught! I have seen girls 'switch' jackets...shoes etc. to 'fool' it.

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NIGHT LINES
Category: Outdoors At night. It must be dark! Equipment needed: Each team must have a flashlight. The person leading the game must have made up before hand, 8 cards per team, with a design on the card in light reflecting tape. Maptack or laminate the cards in advance as well so as to be able to use the game again! The designs could be three lines, 2 triangles, 4 rectangles, one circle, etc. Ages: I'd say Guides and up. Preparation: The cards must be hidden, in a certain area while no one else is watching. The rules: Each team is assigned a kind of card that they are looking for. The boundaries of the game must be described to all the players. Each team sends out one member at a time, with the flashlight to find, and bring back One of their cards. (At that time they may find cards of the other teams, just leave them undisturbed.) When the first team member finds one card, they return and hand the flashlight over to the next member of their team, who hands the flashlight over to the next team member when they find one card etc. The first team to find all their cards wins. This was a lot of fun. The Guider who set it up for us, had put all the cards at ground level on snow, so the white background of the card did not show up. Black cards would work quite well too. The cards were about 5x7, so recipe cards could be used, and I believe that you can buy the reflective tape at Halford's.

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NIGHT TREK
Lay a trail during the day use duct tape, it reflects light. Set a # of stations along the trail and have a person to man them during the trek. To make this truly a team event, arrange group by lining up by height sm. to lg. Then count off 1 through no of stations you have. Rules: o No flash lights to be turned on during trek....only in emergency. o Walk only in single file (yes you will have to hang on to each other) o You may use anything you have on you to help you complete your stations Game: Start by leading all groups around trail dropping off one group at each station. Game begins when a whistle is blown to start and change stations. Give enough time to complete each station and walk to next station. 1 - leader says "you are trying to escape from Alcatraz. The piece of newspaper on the ground is your boat. You have to keep part of your bodies on it at all times to escape. Newspaper is 1/2 sheet. 2 - three candles and one squirt (washing up liquid bottle) bottle of water. Task from behind the line put out the candles 3 - Tie this ribbon as high up around the trunk of the tree as you can. 4 - We arrived at this station to find no leader until we tripped over her on the ground and realised we had learnt emergency CPR earlier during the day so we went in to action 5 - The leader gave us 2- 2 X4's (Econo studs) and some rope, showed us a deep ravine marked by duck tape on the ground. Our job was to get from one side to the other/ Only one could be on the 2 X 4 at one time. The 2 -2 X 4's were not long enough to cross the ravine so person had to move them stand on one and push the other out in front of you the hop on it then pick up the one behind and move it in the front. 6 - You can add more stations as your setting and participants allow. After the game ends you can all come together for an evaluation. Some of the things we found out were some of us were natural leaders at some of the stations. Trust was a necessary part of working together as a team and lots more besides.


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